#include <windows.h>
#include "CEnmityObject.h"
#include "CChar.h"

CEnmityObject::CEnmityObject(CBaseEntity * entity, int enmity)
{
	this->m_pEntity = entity;
	this->m_enmity = enmity;
	
}

CEnmityObject::~CEnmityObject(void)
{
}


bool operator< (const CEnmityObject& a, const CEnmityObject& b) {
		return (a.m_enmity < b.m_enmity);
}